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Guessy Kids
3 min read

Road trip games for kids: surviving the long drive

Nine car games that need nothing from the boot. Age by age tips so the back seat stops asking how much longer it is.

  • Travel
  • Game ideas
  • For parents

A long drive has two parts: the first hour, when everyone is still cheerful, and the rest. The second part needs a plan, or the question arrives from the back seat every ten minutes.

Everything below works with seatbelts on and nothing unpacked. Some of it needs only your voices, some of it needs a phone.

Games you play through the window

Number plate sentences

Find a plate and turn its letters into a sentence. XKR becomes "Xylophones Keep Rolling". The sillier the better. This one lands from about seven upward.

Color hunting

Everyone picks a car color and scores a point for each one coming the other way. First to a hundred wins. Ideal for preschoolers, since it needs no reading and no counting beyond twenty.

I spy

The classic. Someone picks something visible and gives its color, and the others guess. Choose things that stay in view, otherwise the answer is three miles behind you by the time anyone gets close.

Games you play with your voices only

One word each

Everyone adds a single word and together you build a story. The only rule is that the sentence has to keep making sense. Harder than it sounds, and a good run fills a quarter of an hour.

Three things

Someone names a category, such as green things or things in a kitchen, and the next person has to give three examples. Whoever gets stuck sets the next category.

The quiet contest

More of a parental trick than a game. Whoever stays silent longest wins. It never lasts long, but occasionally that is exactly enough.

Games that use a phone

On winding roads reading makes many children queasy, while looking at pictures is usually fine, especially when there is talking alongside it.

Guessy Kids works well in a car if you hold the phone from the front seat facing backward. The back row sees the picture, the person guessing does not, and the whole thing runs on description. The Travel category with its vehicles, landscapes and landmarks was practically made for this.

Miming is obviously off the table in a car, so describing is what you are left with. That is no loss at all, since describing is the version that does the most for language.

By age

Three and four. Color hunting, animal noises, simple pictures. Keep rounds very short and expect sleep after twenty minutes. That is the best possible outcome.

Five and six. I spy, three things, simple guessing games. At this age they can hold on to a rule for a whole round.

Seven to ten. Number plates, twenty questions, one word each. Competition is fine here, because they can handle not winning.

Four practical rules for a long drive

  1. Take a break from the games every hour. Playing the whole way exhausts everyone by hour two. Quiet is a legitimate activity.
  2. Keep the phone with an adult. That way nobody starts scrolling and the game stays a shared one.
  3. Put something at the end. It does not need to be much, an ice cream at the services will do. Looking forward to it is a distraction in itself.
  4. Leave the last half hour empty. Close to the destination everyone is restless anyway. What helps then is knowing how much is left, not another game.

Long drives become bearable when they have a rhythm. Game, quiet, scenery, break, then a game again. Rotate those four and the question about how much longer comes a lot less often.

Make tonight the loud kind of evening

Download Guessy Kids, pick your first category and hold the phone to your forehead. The laughing part takes care of itself.

Guessy Kids

The picture charades game for kids

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